![]() Its attacks aren't very dangerous, it's slow and vulnerable to all stat debuffs, and when damaged enough its armor breaks down and drops its ADF for 9 turns. Rather than a named terrorist leader or another Arc Villain, it's just an armored car (and unmanned to boot). The end boss of Chapter 2 in Azure is a pretty big letdown after the incredibly dramatic story moments leading to it.Have the boss and his minions waste all of their attacks outside of arts and S-crafts on an opponent who will just dodge all of their attacks while the support at the back can buff and cast arts at leisure. Master Quartz, it's possible to turn every Flunky Boss in Azure into this. With a proper evasion build complete with equipping the Keeper note Revives the user with a set percentage of HP while having the enemy focus on him.One Calamity Claw note Speed and Movement -50% art later and the heroes can take around 8 turns or more before he can finally move. This is because unlike most final bosses, he can be afflicted with status debuffs. The fact that he has a Post-Final Boss segment after you beat him up (similar to Sky FC's final battle) fairly just adds to the humiliation. Joachim's One-Winged Angel phase, at least by comparison to all the other final bosses in the series. ![]() ![]() It Makes Sense in Context as Garcia was fighting against the effects of the Gnosis he was given. In Zero, the second fight with Garcia (as opposed to the rather harder first fight where he's a straight Climax Boss) who is alone and vulnerable to both debuffing and AT Delay, at a time when you have multiple spammable attacks that inflict that status.
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